

To include the Kroxigor along with the two dice rolls you have to give up not one, but two Saurus blockers. With the price increases of the rerolls and Saurus you can no longer start with the six Saurus, the Kroxigor and still afford two rerolls once you have reached the minimum of eleven players. You can save the extra 30k to get an Apothecary after the first game or get some Dedicated Fans to increase your game gains. This combination becomes even more worrisome once you have Side Step and then Diving Tackle on them as well. The other half of the skill combination is the old Pass Blocking skill, which when you’ve combined it with Shadow gives you a good defensive option against (the admittedly quite rare) pass play.

The “On The Ball” skill will make you think they are designed to pick up the throw-in (since the old “Kick Off Return” skill is combined), although all Skinks are fast enough to cover the backfield with ease. At first glance they may not seem worth the extra 10k price tag, especially since they are a bit slower than a standard Skink. 2 Chameleons QTYĪs in the previous list, you’re trading the initial Apothecary to upgrade two of the standard Skinks for the new Chameleons. Unfortunately, you can no longer afford to get three rerolls at the same time, although there is enough in the bank to get an Apothecary. Starting with the maximum amount gives you more games for them to get star player points. They are also slow to improve, as they start with no skills and have very little agility. Saurus are important to a Lizardmen team, as they provide protection for the more fragile players. Starting Roster Lizardmen Team 6 Saurus QTY
